Initial project
This commit is contained in:
147
apps/im_app/lib/core/services/app_initializer.dart
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147
apps/im_app/lib/core/services/app_initializer.dart
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@@ -0,0 +1,147 @@
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import 'package:flutter/widgets.dart';
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/// App 启动初始化器
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///
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/// 两阶段串行队列,确保启动流畅、资源不竞争。
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///
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/// ## 为什么不能在 initState 里一股脑 await?
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///
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/// 初始化任务并发执行会导致:
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/// - 多个 await 阻塞首帧渲染 → 白屏时间长
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/// - 任务间资源竞争(网络、IO、CPU)→ 互相拖慢
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/// - 一个任务失败可能阻塞后续所有任务
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///
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/// ## 解决方案:两阶段 + 串行队列
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///
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/// ```
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/// App 启动
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/// │
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/// ├── Phase 1: Critical(initState 中同步触发)
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/// │ 串行执行,必须在用户交互前完成。
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/// │ 只放真正阻塞用户操作的任务(尽量少)。
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/// │ 例:网络监听(后续所有网络操作依赖它)
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/// │
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/// ├── 首帧渲染(用户看到 UI)
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/// │
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/// └── Phase 2: Deferred(addPostFrameCallback 触发)
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/// 串行执行,首帧渲染后逐个跑。
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/// 不争抢资源,不影响 UI 流畅度。
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/// 例:推送注册、缓存预热、埋点 SDK 初始化
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/// ```
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///
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/// ## 添加新任务的规则
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///
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/// 问自己:「这个任务不完成,用户能正常看到首页吗?」
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/// - **能** → 放 deferred(绝大多数情况)
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/// - **不能** → 放 critical(谨慎添加,每多一个都会拖慢启动)
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///
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/// ## 设计原则
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///
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/// - **串行不并发**:同阶段内任务按顺序逐个执行,避免资源竞争
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/// - **隔离不传染**:每个任务独立 try-catch,一个失败不阻塞后续
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/// - **可观测**:每个任务计时 + 日志,方便排查启动瓶颈
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/// - **首帧优先**:deferred 阶段等首帧渲染完再开始
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class AppInitializer {
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/// 关键任务(首帧前串行执行)
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final List<InitTask> critical;
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/// 延迟任务(首帧后串行执行)
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final List<InitTask> deferred;
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/// 日志回调
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final void Function(String message, {String? tag})? onLog;
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const AppInitializer({
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this.critical = const [],
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this.deferred = const [],
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this.onLog,
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});
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/// 启动初始化
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///
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/// 1. 立即串行执行 critical 任务
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/// 2. 注册 addPostFrameCallback,首帧后串行执行 deferred 任务
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///
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/// 在 initState 中调用(fire-and-forget,不 await)。
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void run() {
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_runCritical();
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}
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/// 执行关键阶段
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Future<void> _runCritical() async {
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if (critical.isEmpty) {
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_log('No critical tasks');
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} else {
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_log('── Critical phase: ${critical.length} task(s) ──');
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final totalSw = Stopwatch()..start();
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await _runTasksSequentially(critical);
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totalSw.stop();
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_log('── Critical phase done in ${totalSw.elapsedMilliseconds}ms ──');
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}
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// 关键阶段完成后,注册首帧回调执行延迟阶段
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_scheduleDeferredPhase();
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}
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/// 注册 addPostFrameCallback
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///
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/// 需要在 critical 完成后再注册,确保顺序:
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/// critical 完成 → 首帧渲染 → deferred 开始
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void _scheduleDeferredPhase() {
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if (deferred.isEmpty) return;
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WidgetsBinding.instance.addPostFrameCallback((_) => _runDeferred());
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}
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/// 执行延迟阶段
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Future<void> _runDeferred() async {
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_log('── Deferred phase: ${deferred.length} task(s) ──');
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final totalSw = Stopwatch()..start();
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await _runTasksSequentially(deferred);
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totalSw.stop();
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_log('── Deferred phase done in ${totalSw.elapsedMilliseconds}ms ──');
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}
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/// 串行执行任务队列
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///
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/// 逐个 await,不并发。每个任务独立 try-catch + 计时。
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Future<void> _runTasksSequentially(List<InitTask> tasks) async {
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for (var i = 0; i < tasks.length; i++) {
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final task = tasks[i];
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final sw = Stopwatch()..start();
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try {
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_log('[${i + 1}/${tasks.length}] ${task.name} ...');
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await task.task();
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sw.stop();
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_log('[${i + 1}/${tasks.length}] ${task.name} done (${sw.elapsedMilliseconds}ms)');
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} catch (e) {
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sw.stop();
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_log('[${i + 1}/${tasks.length}] ${task.name} FAILED (${sw.elapsedMilliseconds}ms): $e');
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// 不 rethrow — 隔离失败,继续执行后续任务
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}
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}
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}
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void _log(String message) {
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onLog?.call(message, tag: 'AppInit');
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}
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}
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/// 初始化任务
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class InitTask {
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/// 任务名称(用于日志)
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final String name;
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/// 任务执行体
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final Future<void> Function() task;
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const InitTask({
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required this.name,
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required this.task,
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});
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}
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105
apps/im_app/lib/core/services/network_backoff_debouncer.dart
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105
apps/im_app/lib/core/services/network_backoff_debouncer.dart
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@@ -0,0 +1,105 @@
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import 'dart:async';
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import 'dart:math';
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/// 网络恢复退避防抖器
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///
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/// 网络状态频繁切换(WiFi 不稳定、隧道信号间断等)时,
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/// 避免每次恢复都立即重连,用指数退避控制重连频率。
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///
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/// 增加 jitter 防止多设备同时重连的群体效应(thundering herd)。
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///
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/// ## 退避策略
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///
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/// - 首次触发 → 等 baseDelay 后执行
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/// - 短时间内再次触发 → 延迟翻倍(指数退避)
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/// - 长时间静默后触发 → 重置为 baseDelay(网络已稳定)
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///
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/// ## 退避进程(默认参数)
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///
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/// ```
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/// 触发 1 → 4s 后执行
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/// 触发 2 → 8s 后执行
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/// 触发 3 → 16s 后执行
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/// 触发 4 → 32s 后执行
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/// 触发 5 → 60s(封顶)
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/// ...静默超过 2 分钟...
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/// 触发 N → 4s(重置)
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/// ```
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///
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/// ## 使用
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///
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/// ```dart
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/// final debouncer = NetworkBackoffDebouncer();
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///
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/// // 网络恢复事件
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/// debouncer.call(() {
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/// socketManager.reconnect();
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/// });
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/// ```
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class NetworkBackoffDebouncer {
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/// 初始延迟
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final Duration baseDelay;
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/// 退避上限
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final Duration maxDelay;
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/// 静默多久后重置为初始延迟(网络已稳定,不再退避)
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final Duration resetThreshold;
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/// 退避倍数
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final double factor;
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Duration _currentDelay;
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DateTime? _lastTriggerTime;
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Timer? _timer;
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final _random = Random();
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NetworkBackoffDebouncer({
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this.baseDelay = const Duration(seconds: 4),
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this.maxDelay = const Duration(seconds: 60),
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this.resetThreshold = const Duration(minutes: 2),
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this.factor = 2.0,
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}) : _currentDelay = baseDelay;
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/// 触发退避执行
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///
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/// 取消上一个待执行的 action,按当前退避延迟重新计时。
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/// 短时间内多次触发只执行最后一次,延迟逐步递增。
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void call(void Function() action) {
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final now = DateTime.now();
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if (_lastTriggerTime == null ||
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now.difference(_lastTriggerTime!) > resetThreshold) {
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// 首次触发 or 长时间静默 → 重置
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_currentDelay = baseDelay;
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} else {
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// 短时间内再次触发 → 退避
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final nextMs = (_currentDelay.inMilliseconds * factor).toInt();
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_currentDelay = Duration(
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milliseconds: nextMs < maxDelay.inMilliseconds
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? nextMs
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: maxDelay.inMilliseconds,
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);
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}
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_lastTriggerTime = now;
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// 加 jitter(+0~25%),防止多设备同时重连
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final jitterMs = _random.nextInt((_currentDelay.inMilliseconds * 0.25).toInt().clamp(1, 15000));
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final delayWithJitter = _currentDelay + Duration(milliseconds: jitterMs);
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_timer?.cancel();
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_timer = Timer(delayWithJitter, action);
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}
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/// 取消待执行的 action
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void cancel() {
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_timer?.cancel();
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_timer = null;
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}
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/// 释放资源
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void dispose() {
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cancel();
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}
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}
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110
apps/im_app/lib/core/services/network_monitor.dart
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110
apps/im_app/lib/core/services/network_monitor.dart
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@@ -0,0 +1,110 @@
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import 'dart:async';
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import 'package:connectivity_plus/connectivity_plus.dart';
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/// 网络状态监听
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///
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/// 基于 connectivity_plus 监听平台网络变化,
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/// 提供 [isConnected] 查询和 [onStatusChanged] 事件流。
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///
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/// 非单例,由 Riverpod Provider 构造注入。
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///
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/// ## 数据流位置
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///
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/// ```
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/// connectivity_plus(平台网络事件)
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/// → ★ NetworkMonitor ★ ← 你在这里
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/// → SocketManager.handleNetworkStatusChanged()
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/// → SocketClient.connect / disconnect
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/// ```
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///
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/// ## 使用
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///
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/// ```dart
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/// final monitor = ref.read(networkMonitorProvider);
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/// monitor.onStatusChanged.listen((isAvailable) {
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/// // 网络状态变化
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/// });
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/// ```
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class NetworkMonitor {
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final Connectivity _connectivity = Connectivity();
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StreamSubscription<List<ConnectivityResult>>? _subscription;
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List<ConnectivityResult> _results = [];
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final _statusController = StreamController<bool>.broadcast();
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/// 日志输出回调
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final void Function(String message, {String? tag})? onLog;
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NetworkMonitor({this.onLog});
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/// 当前是否有网络连接
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///
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/// 排除无连接和仅蓝牙连接的情况。
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bool get isConnected {
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if (_results.isEmpty) return false;
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return !_results.contains(ConnectivityResult.none) &&
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!_results.every((r) => r == ConnectivityResult.bluetooth);
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}
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/// 网络状态变化流
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///
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/// 只在连接状态真正改变时发送事件(connected ↔ disconnected),
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/// 同类型切换(WiFi → 4G)不会触发。
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Stream<bool> get onStatusChanged => _statusController.stream;
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/// 初始化监听
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///
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/// App 启动时调用一次。获取当前状态并开始监听变化。
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Future<void> initialize() async {
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try {
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_results = await _connectivity.checkConnectivity();
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_log('Network status: $_connectionDescription');
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} catch (e) {
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_log('Failed to check connectivity: $e');
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_results = [ConnectivityResult.none];
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}
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_subscription = _connectivity.onConnectivityChanged.listen(
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_onChanged,
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onError: (Object error) {
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_log('Connectivity listener error: $error');
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},
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);
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}
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/// 释放资源
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void dispose() {
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_subscription?.cancel();
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_statusController.close();
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}
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// ── 内部 ──────────────────────────────────────────────────────────────────
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void _onChanged(List<ConnectivityResult> results) {
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final wasConnected = isConnected;
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_results = results;
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final nowConnected = isConnected;
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_log('Network changed: $_connectionDescription');
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// 只在真正切换时通知
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if (wasConnected != nowConnected) {
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_statusController.add(nowConnected);
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_log(nowConnected ? 'Network restored' : 'Network lost');
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}
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}
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String get _connectionDescription {
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if (_results.contains(ConnectivityResult.wifi)) return 'WiFi';
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if (_results.contains(ConnectivityResult.mobile)) return 'Mobile';
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if (_results.contains(ConnectivityResult.ethernet)) return 'Ethernet';
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if (_results.contains(ConnectivityResult.none)) return 'None';
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return 'Unknown';
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}
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void _log(String message) {
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onLog?.call(message, tag: 'Network');
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}
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}
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376
apps/im_app/lib/core/services/socket_manager.dart
Normal file
376
apps/im_app/lib/core/services/socket_manager.dart
Normal file
@@ -0,0 +1,376 @@
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import 'dart:async';
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|
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import 'package:networks_sdk/networks_sdk.dart';
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import 'network_backoff_debouncer.dart';
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||||
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||||
/// 消息预处理回调
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///
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||||
/// 参考 HTTP 层 onTokenRefresh 的回调注入模式。
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/// App 层在 Provider 装配时注入解密/解析逻辑,
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/// 不在 SDK 内部调用加解密 SDK。
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typedef MessageTransformer = Map<String, dynamic> Function(
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||||
Map<String, dynamic> raw,
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||||
);
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||||
|
||||
/// WebSocket 连接管理
|
||||
///
|
||||
/// 在 SocketClient(SDK 底层能力)之上封装:
|
||||
/// - 连接/断连生命周期(登录连接、登出断连)
|
||||
/// - 前后台生命周期(后台断连省电、前台自动重连)
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||||
/// - 网络状态响应(断网断连、恢复网络立即重连)
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||||
/// - 操作前置检查(网络可用性 + 后台状态)
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||||
/// - 消息预处理管道(通过 [onMessageTransform] 回调注入解密等)
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||||
/// - 发送 API 透传
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||||
///
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||||
/// 不使用单例,通过 Riverpod Provider 注入。
|
||||
///
|
||||
/// ## 数据流位置
|
||||
///
|
||||
/// ```
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||||
/// SocketClient.messageStream(原始消息)
|
||||
/// → onMessageTransform?(解密回调,App 层注入)
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||||
/// → ★ SocketManager.messageStream ★ ← 你在这里
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||||
/// → 业务模块消费
|
||||
/// ```
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||||
///
|
||||
/// ## 生命周期流程
|
||||
///
|
||||
/// ```
|
||||
/// 登录成功 → connect(token) → 前置检查 → 建立连接
|
||||
/// App 进后台 → onEnterBackground() → 断开连接(省电)
|
||||
/// App 回前台 → onEnterForeground() → 检查网络 → 自动重连
|
||||
/// 网络丢失 → handleNetworkLost() → 断开连接
|
||||
/// 网络恢复 → handleNetworkRestored() → 退避重连(防抖动)
|
||||
/// 登出 → disconnect() → 断开连接,清除 token
|
||||
/// ```
|
||||
///
|
||||
/// ## 前置检查策略
|
||||
///
|
||||
/// 所有会发起网络操作的方法都先检查前置条件:
|
||||
/// - connect → 检查网络可用性 + 是否在后台
|
||||
/// - send / sendString → 检查连接状态 + 是否在后台
|
||||
/// - onEnterForeground 重连 → 检查网络可用性
|
||||
class SocketManager {
|
||||
final NetworksMessagingApi _client;
|
||||
final String _wsUrl;
|
||||
|
||||
/// 消息预处理回调
|
||||
///
|
||||
/// 登录后由 Provider 层注入,用于消息解密等。
|
||||
/// 不注入时直接透传原始消息。
|
||||
///
|
||||
/// TODO: 接入加解密 SDK 后实现
|
||||
final MessageTransformer? onMessageTransform;
|
||||
|
||||
/// 网络可用性查询(App 层注入)
|
||||
///
|
||||
/// 与 HTTP 层 [ApiConfig.onCheckNetworkAvailable] 对称。
|
||||
/// 连接和重连前调用,无网络时跳过操作并标记恢复时重试。
|
||||
final Future<bool> Function()? onCheckNetworkAvailable;
|
||||
|
||||
/// 日志回调
|
||||
final void Function(String message, {String? tag})? onLog;
|
||||
|
||||
// ── 内部状态 ──
|
||||
|
||||
/// 上次连接使用的 token,用于前台/网络恢复时自动重连
|
||||
String? _lastToken;
|
||||
|
||||
/// 后台断连标记:前台恢复时需要重连
|
||||
bool _reconnectOnForeground = false;
|
||||
|
||||
/// 断网标记:网络恢复时需要重连
|
||||
bool _reconnectOnNetworkRestore = false;
|
||||
|
||||
/// 当前是否在后台
|
||||
bool _isInBackground = false;
|
||||
|
||||
/// 网络恢复退避防抖器
|
||||
///
|
||||
/// 网络抖动(快速 offline → online 切换)时,
|
||||
/// 用指数退避避免反复锤服务器。
|
||||
/// 通过 [NetworkBackoffDebouncer] 实现指数退避。
|
||||
final NetworkBackoffDebouncer _networkDebouncer = NetworkBackoffDebouncer();
|
||||
|
||||
/// 前台恢复延迟重连定时器
|
||||
///
|
||||
/// 回前台后延迟 500ms 等待网络稳定再重连。
|
||||
/// 期间如果再次进后台 / 主动断连 / dispose,及时取消。
|
||||
Timer? _foregroundReconnectTimer;
|
||||
|
||||
SocketManager({
|
||||
required NetworksMessagingApi client,
|
||||
required String wsUrl,
|
||||
this.onMessageTransform,
|
||||
this.onCheckNetworkAvailable,
|
||||
this.onLog,
|
||||
}) : _client = client,
|
||||
_wsUrl = wsUrl;
|
||||
|
||||
// ── 连接 ──────────────────────────────────────────────────────────────────
|
||||
|
||||
/// 连接 WebSocket
|
||||
///
|
||||
/// 登录成功后调用,token 从登录响应获取。
|
||||
/// URL 由 Provider 层从 AppConfig 构建后注入,此处不关心来源。
|
||||
///
|
||||
/// 前置检查:
|
||||
/// - 在后台 → 跳过,标记前台恢复时重连
|
||||
/// - 无网络 → 跳过,标记网络恢复时重连
|
||||
Future<bool> connect({required String token}) async {
|
||||
_lastToken = token;
|
||||
_reconnectOnForeground = false;
|
||||
_reconnectOnNetworkRestore = false;
|
||||
|
||||
// 前置检查:在后台不连接(省电)
|
||||
if (_isInBackground) {
|
||||
_reconnectOnForeground = true;
|
||||
_log('In background, defer connect to foreground');
|
||||
return false;
|
||||
}
|
||||
|
||||
// 前置检查:无网络不连接
|
||||
if (!await _isNetworkAvailable()) {
|
||||
_reconnectOnNetworkRestore = true;
|
||||
_log('No network, defer connect to network restore');
|
||||
return false;
|
||||
}
|
||||
|
||||
_log('Connecting...');
|
||||
return _client.connect(_wsUrl, token: token);
|
||||
}
|
||||
|
||||
/// 断开连接(主动断连)
|
||||
///
|
||||
/// 登出时调用。清除 token,取消所有待执行的重连,不再自动重连。
|
||||
Future<void> disconnect() async {
|
||||
_lastToken = null;
|
||||
_reconnectOnForeground = false;
|
||||
_reconnectOnNetworkRestore = false;
|
||||
_foregroundReconnectTimer?.cancel();
|
||||
_foregroundReconnectTimer = null;
|
||||
_networkDebouncer.cancel();
|
||||
_log('Disconnecting (manual)');
|
||||
await _client.disconnect();
|
||||
}
|
||||
|
||||
/// 当前是否已连接
|
||||
bool get isConnected => _client.isConnected;
|
||||
|
||||
/// 当前连接状态
|
||||
SocketConnectionState get connectionState => _client.connectionState;
|
||||
|
||||
/// 当前是否在后台
|
||||
bool get isInBackground => _isInBackground;
|
||||
|
||||
// ── 前后台生命周期 ────────────────────────────────────────────────────────
|
||||
//
|
||||
// 后台 → 断连(省电省流量)
|
||||
// 前台 → 自动重连(如果之前有连接)
|
||||
|
||||
/// App 进后台 → 断开连接,标记前台恢复时重连
|
||||
///
|
||||
/// 由 App 层 WidgetsBindingObserver 在 [AppLifecycleState.paused] 时调用。
|
||||
/// 后台保持连接会消耗电量和流量,断开后由 push 通知兜底。
|
||||
void onEnterBackground() {
|
||||
_isInBackground = true;
|
||||
// 取消待执行的前台重连(防止快速 前台→后台 切换导致后台建连)
|
||||
_foregroundReconnectTimer?.cancel();
|
||||
_foregroundReconnectTimer = null;
|
||||
// 同步 SocketClient 内部状态(与 onEnterForeground 对称)
|
||||
_client.onEnterBackground();
|
||||
|
||||
if (_lastToken == null) return; // 未登录,无需处理
|
||||
|
||||
// 与 _handleNetworkLost 保持一致:
|
||||
// 不仅 connected,connecting / reconnecting 也要断开,
|
||||
// 防止 SocketClient 在后台继续尝试连接浪费电量和流量。
|
||||
if (_client.isConnected ||
|
||||
_client.connectionState == SocketConnectionState.connecting ||
|
||||
_client.connectionState == SocketConnectionState.reconnecting) {
|
||||
_reconnectOnForeground = true;
|
||||
_log('Entering background, disconnecting to save battery');
|
||||
_client.disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
/// App 回前台 → 自动重连(如果之前后台断连)
|
||||
///
|
||||
/// 由 App 层 WidgetsBindingObserver 在 [AppLifecycleState.resumed] 时调用。
|
||||
/// 重连前检查网络可用性,无网络时延迟到网络恢复事件再连。
|
||||
void onEnterForeground() {
|
||||
_isInBackground = false;
|
||||
_client.onEnterForeground();
|
||||
|
||||
if (_reconnectOnForeground && _lastToken != null) {
|
||||
_reconnectOnForeground = false;
|
||||
_log('Returning to foreground, reconnecting...');
|
||||
// 延迟 500ms 等待网络稳定,通过 Timer 跟踪以便进后台时取消
|
||||
_foregroundReconnectTimer?.cancel();
|
||||
_foregroundReconnectTimer = Timer(
|
||||
const Duration(milliseconds: 500),
|
||||
() async {
|
||||
_foregroundReconnectTimer = null;
|
||||
// 双重保险:回调执行时再次检查后台状态
|
||||
if (_isInBackground) {
|
||||
_reconnectOnForeground = true;
|
||||
_log('Went back to background during delay, skip reconnect');
|
||||
return;
|
||||
}
|
||||
if (!_client.isConnected && _lastToken != null) {
|
||||
// 前置检查:网络可用性
|
||||
if (!await _isNetworkAvailable()) {
|
||||
_reconnectOnNetworkRestore = true;
|
||||
_log('Network unavailable, defer reconnect to network restore');
|
||||
return;
|
||||
}
|
||||
_client.connect(_wsUrl, token: _lastToken!);
|
||||
}
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// ── 网络状态变化 ──────────────────────────────────────────────────────────
|
||||
//
|
||||
// 网络丢失 → 断连(避免无效重试消耗资源)
|
||||
// 网络恢复 → 退避重连(防网络抖动)
|
||||
|
||||
/// 网络状态变化处理
|
||||
///
|
||||
/// 由 App 层 NetworkMonitor.onStatusChanged 事件驱动。
|
||||
void handleNetworkStatusChanged({required bool isAvailable}) {
|
||||
if (isAvailable) {
|
||||
_handleNetworkRestored();
|
||||
} else {
|
||||
_handleNetworkLost();
|
||||
}
|
||||
}
|
||||
|
||||
/// 网络丢失 → 断开连接,标记网络恢复时重连
|
||||
///
|
||||
/// 断网后继续重试没有意义,主动断连避免无效重连消耗资源。
|
||||
void _handleNetworkLost() {
|
||||
if (_lastToken == null) return; // 未登录,无需处理
|
||||
|
||||
if (_client.isConnected ||
|
||||
_client.connectionState == SocketConnectionState.connecting ||
|
||||
_client.connectionState == SocketConnectionState.reconnecting) {
|
||||
_reconnectOnNetworkRestore = true;
|
||||
_log('Network lost, disconnecting');
|
||||
_client.disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
/// 网络恢复 → 退避重连
|
||||
///
|
||||
/// 通过 [NetworkBackoffDebouncer] 控制重连频率,
|
||||
/// 网络抖动(快速 offline/online 切换)时不会反复锤服务器。
|
||||
///
|
||||
/// 退避进程:4s → 8s → 16s → 32s → 60s(封顶),
|
||||
/// 网络稳定超过 2 分钟后重置。
|
||||
void _handleNetworkRestored() {
|
||||
if (_reconnectOnNetworkRestore && _lastToken != null) {
|
||||
_reconnectOnNetworkRestore = false;
|
||||
|
||||
// 在后台不重连,等前台恢复时再连
|
||||
if (_isInBackground) {
|
||||
_reconnectOnForeground = true;
|
||||
_log('Network restored but in background, defer to foreground');
|
||||
return;
|
||||
}
|
||||
|
||||
_log('Network restored, scheduling reconnect with backoff');
|
||||
_networkDebouncer.call(() {
|
||||
if (!_client.isConnected && _lastToken != null && !_isInBackground) {
|
||||
_log('Backoff timer fired, reconnecting');
|
||||
_client.connect(_wsUrl, token: _lastToken!);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// ── 消息流 ────────────────────────────────────────────────────────────────
|
||||
|
||||
/// 处理后的 JSON 消息流
|
||||
///
|
||||
/// 经过 [onMessageTransform] 预处理(解密等)后的消息。
|
||||
/// 业务模块应监听此流,不直接监听 SocketClient.messageStream。
|
||||
Stream<Map<String, dynamic>> get messageStream {
|
||||
if (onMessageTransform != null) {
|
||||
return _client.messageStream.map(onMessageTransform!);
|
||||
}
|
||||
return _client.messageStream;
|
||||
}
|
||||
|
||||
/// 原始消息流(不经预处理,调试用)
|
||||
Stream<String> get rawMessageStream => _client.rawMessageStream;
|
||||
|
||||
/// 连接状态变化流
|
||||
Stream<SocketConnectionState> get connectionStateStream =>
|
||||
_client.connectionStateStream;
|
||||
|
||||
/// 错误流
|
||||
Stream<SocketError> get errorStream => _client.errorStream;
|
||||
|
||||
// ── 发送 ──────────────────────────────────────────────────────────────────
|
||||
|
||||
/// 发送 JSON 消息
|
||||
///
|
||||
/// 前置检查:未连接或在后台时不发送。
|
||||
Future<bool> send(Map<String, dynamic> message) {
|
||||
if (!_canSend()) return Future.value(false);
|
||||
return _client.send(message);
|
||||
}
|
||||
|
||||
/// 发送原始字符串
|
||||
///
|
||||
/// 前置检查:未连接或在后台时不发送。
|
||||
Future<bool> sendString(String message) {
|
||||
if (!_canSend()) return Future.value(false);
|
||||
return _client.sendString(message);
|
||||
}
|
||||
|
||||
// ── 释放 ──────────────────────────────────────────────────────────────────
|
||||
|
||||
/// 释放所有资源
|
||||
Future<void> dispose() {
|
||||
_foregroundReconnectTimer?.cancel();
|
||||
_foregroundReconnectTimer = null;
|
||||
_networkDebouncer.dispose();
|
||||
return _client.dispose();
|
||||
}
|
||||
|
||||
// ── 内部 ──────────────────────────────────────────────────────────────────
|
||||
|
||||
/// 发送前置检查
|
||||
///
|
||||
/// 两重保险:连接状态 + 后台状态。
|
||||
/// 后台已断连所以 isConnected 通常就能拦住,
|
||||
/// 但显式检查 _isInBackground 防止边界情况遗漏。
|
||||
bool _canSend() {
|
||||
if (!_client.isConnected) {
|
||||
_log('Not connected, cannot send');
|
||||
return false;
|
||||
}
|
||||
if (_isInBackground) {
|
||||
_log('In background, skip send');
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// 查询网络可用性
|
||||
///
|
||||
/// 未注入回调时默认网络可用(不阻塞操作)。
|
||||
Future<bool> _isNetworkAvailable() async {
|
||||
if (onCheckNetworkAvailable == null) return true;
|
||||
return onCheckNetworkAvailable!();
|
||||
}
|
||||
|
||||
void _log(String message) {
|
||||
onLog?.call(message, tag: 'SocketManager');
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user